DigLitWeb: Digital Literature Web

M-M

The Three Voices (Fig 2)  

M de Média Esta página web contém hiperligações a laboratórios e fontes sobre novos média. É dada especial atenção às relações entre arte e tecnologia.

M for Media This webpage contains hyperlinks to media labs and sources on new media. Particular attention is given to relations between art and technology.

   

NB: Excepto quando houver outra indicação, os textos de apresentação de cada recurso pertencem aos respectivos autores e editores, e foram transcritos do sítio web.

NB: Unless otherwise indicated, annotations on the selected resources belong to their respective editors and authors, and they have been transcribed from the website.

 


Advanced Media Lab

http://advancedmedialab.wordpress.com/

North Carolina State University, College of Design

The Advanced Media Lab at NC State University College of Design is a multimedia facility housing the latest in digital hardware and software. The lab is maintained by Lee Cherry, Ryan DeWitt and Pat FitzGerald. The facility is used to support innovative, collaborative research projects between the design disciplines as well as the Graduate students and researchers in the Master of Art+Design program.

 


AEL

Augmented Enviroments Laboratory

http://www.cc.gatech.edu/projects/ael/

Georgia Institute of Technology

 

The research activities of the AEL focus on understanding how to build interactive computing environments that directly augment a user's senses with computer generated material. While most of our work can be referred to as Augmented Reality, we prefer to use the term Augmented Environments because it captures our interest in augmenting the user's perception, and emphasizes our focus on the interaction between the user and their environment. Our interest lies at two levels: understanding AE interfaces, and understanding the software architectures and tools necessary to create AE interfaces easily. Current projects in our lab span computer graphics, HCI, computer systems and software engineering, and design.

 


ALT-X [1993-present]

http://www.altx.com/home.html

Alt-X, now celebrating over 10 years of web life, is sponsored by the Alt-X Digital Arts Foundation. One of the premiere web sites devoted to supporting experimental art and writing, Alt-X is known internationally as a place where "the digerati meet the literati." One need only look at the depth and breadth of the projects featured on the site, as well as the various artists and writers who contribute their unique visions to our growing content base, to see that we are a major hub in the web of online cultural experience.

 


ARP

Applied Research in Patacriticism [2003-present]

http://www.patacriticism.org/home.html

Editors: Jerome McGann, Johanna Drucker

 

ARP was founded in 2003 to begin a broad and especially a practical dissemination of Alfred Jarry's ideas into the field of general education. Poet and intellectual entrepreneur, Jarry invented the discipline of 'Pataphysics, which he called "the science of exceptions" and "the science of imaginary solutions". 'Patacriticism is a scholarly and pedagogical derivative of Jarry's late nineteenth-century initiative.

ARP is a workshop for designing and building educational tools. While ARP's tools are digital, they take their origin from a continuing investigation into the technology of the book and its extended network of communicative mechanisms. The power and sophistication of that network-- its capacity for simulating and harnessing creative human invention -- dwarfs our current digital tools and networks. Nonetheless, digital instruments are already clearing a space for themselves. We believe that digital culture will prosper to the degree that it can expose, understand, and augment our inherited bibliographical technology.

 


L'Astrolabe

Recherche littéraire et informatique [2000-present]

http://www.uottawa.ca/academic/arts/astrolabe/index.html

Université d'Ottawa

 

L'objectif du projet «Recherche littéraire et informatique» est d'étudier les possibilités offertes par l'informatique dans la recherche littéraire. En particulier, de faire la critique des projets de recherche littéraire assistée par ordinateur passés et présents, d'analyser les concepts, les procédés, les instruments développés dans ces recherches, d'imaginer de nouvelles voies, de nouvelles façons de faire, de nouveaux types de recherche. Son approche est donc essentiellement épistémologique.

 


An Atlas of Cyberspaces [1997-2004]

http://personalpages.manchester.ac.uk/staff/m.dodge/cybergeography//atlas/artistic.html

Author: Martin Dodge [Cyber-Geography Research, Geography, University of Manchester]

This is an atlas of maps and graphic representations of the geographies of the new electronic territories of the Internet, the World-Wide Web and other emerging Cyberspaces.

These maps of Cyberspaces - cybermaps - help us visualise and comprehend the new digital landscapes beyond our computer screen, in the wires of the global communications networks and vast online information resources. The cybermaps, like maps of the real-world, help us navigate the new information landscapes, as well being objects of aesthetic interest. They have been created by 'cyber-explorers' of many different disciplines, and from all corners of the world.

Some of the maps you will see in the Atlas of Cyberspaces will appear familiar, using the cartographic conventions of real-world maps, however, many of the maps are much more abstract representations of electronic spaces, using new metrics and grids. The atlas comprises separate pages, covering different types of cybermaps.

 


Cyberarts

Cyberarts/Cyberculture Research Initiative [2001-present]

http://www.cyberartsweb.org/

Cyberart database

http://www.cyberartsweb.org/database/index.html

National University of Singapore

Director: Irina Aristarkhova

 

A blending of arts and technology, Cyberarts is a recent course and research innovation at the University Scholars Programme at the National University of Singapore. The university's Cyberarts Initiative is the first of its kind in the region and one of the most comprehensive in the world with its Cyberarts database, Cyberarts resource library, Artist-in-Residence programme, Virtual Reality Collaboration Research, undergraduate, postgraduate and postdoctoral programme development in Cyberculture and Cyberarts

 


CIBERPESQUISA

Centro Internacional de Estudos e Pesquisa em Cibercultura [1997-present]

http://www.facom.ufba.br/ciberpesquisa/

Faculdade de Comunicação, Universidade Federal da Bahia

 

O CIBERPESQUISA - Centro Internacional de Estudos e Pesquisa em Cibercultura faz parte do Programa de Pós-Graduação em Comunicação e Cultura Contemporâneas da Faculdade de Comunicação da UFBA. O CIBERPESQUISA foi criado em 1996 por André Lemos e Marcos Palacios, sendo o primeiro centro desse gênero no Brasil. Hoje o Centro está alocado na linha de pesquisa "Cibercultura" e acolhe três grupos de pesquisa credenciados pelo CNPq, a saber, o Grupo de Pesquisa em Cibercidade, coordenado pelo prof. André Lemos, o Grupo de Pesquisa em Jornalismo Online, coordenado pelo prof. Marcos Palacios e o Grupo de Pesquisa em Internet e Política, coordenado pelo Prof. Wilson Gomes.

 


CIMID

Centro de Investigação em Mídias Digitais

http://www.pucsp.br/~cimid/

Pontifícia Universidade Católica de São Paulo (PUCSP)

 

Este é um Centro Virtual de Pesquisa voltado para o estudo teórico, a criação artística e a reflexão crítica sobre o universo virtual, ciberespaço, redes e internet.

 


Experimental Game Lab

http://egl.gatech.edu/

School of Literature, Communication and Culture

Georgia Institute of Technology

 

The Experimental Game Lab (EGL), housed in the School of Literature, Communication and Culture’s Digital Media Program, is a consortium of research groups engaged in a broad array of experimentation that brings together humanities, computer science, design and the arts through a unique blend of theory and practice. Our aim is to investigate and extend the expressive capabilities of games, to foster critical analysis, and to better understand and influence the role of video games in culture.
The EGL’s research areas include: generative and emergent game design; machinima; games and story; activist, documentary, serious and persuasive games; tangible play and novel interfaces; pervasive and Big Games; games and performance; games and augmented/mixed reality; mobile play; the convergence of games and interactive television; platform studies (including game system hacking and programming); diversity and gender in games; game ontologies; game criticism; and the sociology of play. The EGL also produces annual game-related symposia, lecture series, salons, residencies and exhibitions.

 


Fifth-Estate-Online

International Journal of Radical Mass Media Criticism [2005-present]

http://www.fifth-estate-online.co.uk/

Editors: David Berry, James Winter, and Julian Petley

Virginia Tech

 

Fifth-Estate-Online is an international, interactive on-line journal of radical media thinking and critical practice. It is a forum for all those who are deeply concerned about the historical and current role and power of the mass media in society.

Fifth-Estate-Online is based on the understanding that the mass media have, over the last 150 years, systematically failed to act as the critical 'fourth estate' that they have pretended to be. Instead they have consistently represented the interests of, and functioned as an integral component of the elites controlling society and determining policy.

 


Grand Text Auto

A group blog about computer narrative, games, poetry, and art [2003-present]

http://grandtextauto.org/

Authors: Mary Flanagan, Michael Matea, Nick Montfort, Scott Rettberg, Andrew Stern and Noah Wardrip-Fruin

Ours is a group blog, founded in May 2003, about computer mediated and computer generated works of many forms: interactive fiction, net.art, electronic poetry, interactive drama, hypertext fiction, computer games of all sorts, shared virtual environments, and more. Andrew, Mary, Michael, Nick, Noah, and Scott all work as both theorists and developers, and are interested in authorship, design, and technology, as well as issues of interaction and reception.

 


GVU Center

Graphics, Visualization and Usability Center [1991-present]

http://www.gvu.gatech.edu/

Georgia Institute of Technology

 

The GVU Center leads at the forefront of research that combines in-depth studies of human capabilities, needs, and practices, cutting-edge graphical display techniques, augmented spaces that merge physical and virtual elements, intelligent sensing, and novel input, output and wearable technologies. By creating an interdisciplinary framework that spans the Georgia Tech campus as well as many outside collaborators, the GVU Center enables collaborative research that is often difficult to achieve in traditional academic and industrial settings. These unique combinations of research interests are the catalyst for significant insights into the rapidly evolving landscape of people and computation.

 


The History of Computing Project [2000-present]

http://www.thocp.net/

History of Computing Foundation

 

The History of Computing Project is a collaborative effort to record and publish the history of the computer and its roots in the broadest sense of the word.

Its founding principle is to work together in as open and cooperative a manner as possible in producing a definitive history and historical archive of computing.

Explicit goals are to provide an accurate and balanced history with input from as many sources as possible and maximum access to the results worldwide.

 


IATH Graphics

http://graphics.iath.virginia.edu/

Institute for Advanced Technology in the Humanities (IATH), University of Virginia

 


The Institute for the Future of the Book

http://www.futureofthebook.org/

 

We're a small think-and-do tank investigating the evolution of intellectual discourse as it shifts from printed pages to networked screens. We are funded generously by the MacArthur Foundation, and affiliated with the University of Southern California. We are located in Brooklyn, NY and London, UK.

 

if:book A Project for Institute for the Future of the Book

http://www.futureofthebook.org/blog/

This blog is the public mind space of the Institute for the Future of the Book, a New York-based think tank dedicated to inventing new forms of discourse for the network age. if:book covers a wide range of concerns, all in some way fitting into the techno-cultural puzzle that is the future of ideas. When we're not writing this blog, we build open source software and lead publishing experiments with authors, academics, artists and programmers.

 


Interface Ecology Lab

http://ecologylab.cs.tamu.edu/index.html

Director: Andruid Kerne

Texas A&M University

The Interface Ecology Lab invents new media and information forms by exploring new relationships between human beings and technology. We instantiate interface ecosystems by connecting sensation, computing, media, semantics, and cultures. We develop digital systems, environments, components, and compositions to elevate the role of human creativity and expression.

 


INC

Institute of Network Cultures [2004-present]

http://networkcultures.org/wpmu/portal/

School of Interactive Media at the Amsterdam University of Applied Sciences

 

The Institute of Network Cultures (INC) is a media research centre that actively contributes to the field of network cultures through research, events, publications and online dialogue. The INC was founded in 2004 by media theorist Geert Lovink, following his appointment as professor within the School of Interactive Media at the Amsterdam University of Applied Sciences (Hogeschool van Amsterdam). The institute is involved in several research projects, organizes conferences and makes publications.

 


IRCAM

Institut de Recherche et Coordination Acoustique/Musique [1969-present]

http://www.ircam.fr/accueil.html

 

Georges Pompidou initie en 1969 la création de l'Institut de Recherche et Coordination Acoustique/Musique dont il confie la direction au compositeur et chef d'orchestre Pierre Boulez. L'Ircam devient alors, et demeure aujourd'hui encore, un centre unique au monde, dédié à la recherche et la création musicale contemporaine.

L'Ircam est associé au Centre Pompidou et placé sous la tutelle du ministère de la Culture et de la communication. Depuis 1995, l'Ircam et le CNRS sont partenaires dans le cadre d'une unité mixte de recherche STMS (Sciences et technologies de la musique et du son - UMR 9912).

 


Itaú Cultural Enciclopédia: Arte e Tecnologia no Brasil

http://www.cibercultura.org.br/tikiwiki/home.php

 

A presente enciclopédia é um ambiente colaborativo voltado para um aspecto específico da arte contemporânea, chamado genericamente de "arte tecnológica". O novo projeto incorpora o antigo Panorama de Arte e Tecnologia e a Revista Cibercultura (ISSN 1679-6756).

 


Laboratorium Digital

Produção de Conhecimento em Mídias Digitais [2006-presente]

http://laboratoriumdigital.org/

Coordenadores: Sérgio Bairon e Rui Torres

 

O Projecto Laboratorium Digital parte da constatação de que a metodologia da ciência elege(u) historicamente a matriz verbal da escrita como a grande representação do pensamento analítico reflexivo, monopolizando desse modo a formulação do juízo analítico. No entanto, verifica-se também que certas produções hipermediáticas realizadas em contexto académico têm vindo a levantar novos desafios à expressividade do pensamento científico. Partindo da constituição de uma metodologia hipermediática de pesquisa científica, que sirva tanto para processos de produção quanto de avaliação do conhecimento científico em meios digitais, esta proposta de investigação pretende fornecer um enquadramento a trabalhos realizados fora da exclusividade da escrita enquanto único suporte de comunicação científica.

 


MCS

Media and Communication Studies  [1995-present]

http://www.aber.ac.uk/media/index.html

University of Wales, Aberystwyth

 

The MCS (pronounced 'mix') site is an award-winning portal or 'meta-index' to internet-based resources useful in the academic study of media and communication. It was originally established by Daniel Chandler in Spring 1995 and is hosted by the University of Wales, Aberystwyth. It is British-based and is intended to give priority to issues of interest to both British scholars in the field and to others who are interested in media in the UK.

 


Media Lab Helsinki [1993-present]

http://mlab.taik.fi/

University of Art and Design Helsinki

The Media Lab is the school of digital design at the University of Art and Design Helsinki. The lab provides education and research frameworks for studying digital media products, contents and technologies, their design, development and the effect they have on society. Our work is characterised by the collaboration of people from a wide variety of disciplines and cultures, with students and staff from all over the world.

 


The Media Lab [1985-present]

http://www.media.mit.edu/

Massachusetts Institute of Technology

The Media Lab was conceived in 1980 by Professor Nicholas Negroponte and former MIT President and Science Advisor to President John F. Kennedy, Jerome Wiesner. It grew out of the work of MIT’s Architecture Machine Group, and remains within MIT’s School of Architecture and Planning. The Lab opened the doors to its I.M. Pei-designed Wiesner Building in 1985.

 


The New Media Reader [2003]

http://www.newmediareader.com/

Editors: Noah Wardrip-Fruin and Nick Montfort

M.I.T. Press / New York University Center for Advanced Technology

 

The new media field has been developing for more than 50 years. This reader collects the texts, videos, and computer programs—many of them now almost impossible to find—that chronicle the history and form the foundation of this still-emerging field. General introductions by Janet H. Murray (author of Hamlet on the Holodeck) and Lev Manovich (author of The Language of New Media), along with short introductions to each of the selections, place the works in their historical context and explain their significance.

 


NINCH

National Initiative for a Networked Cultural Heritage [1993-present]

http://www.ninch.org/index.html

 

The National Initiative for a Networked Cultural Heritage (NINCH) is a diverse nonprofit coalition of arts, humanities and social science organizations created to assure leadership from the cultural community in the evolution of the digital environment. The Initiative began in 1993 as a collaborative project of the American Council of Learned Societies, the Coalition for Networked Information, and the Getty Information Institute, an operating program of the J. Paul Getty Trust.

 


POPCULTURES.COM

Sarah Zupko's Cultural Studies Center [1996-present]

http://www.popcultures.com/

Editor: Sarah J. Zupko

 

Sítio criado e mantido por Sarah J. Zupko desde 1996, indexa  inúmeras fontes em linha sobre teorias e teóricos da cultura, cobrindo o vasto campo dos estudos culturais contemporâneos. Além de hiperligações para dezenas de revistas em linha, contém bibliografias e apontadores para artigos sobre autores como Judith Butler, Jacques Derrida, Fredric Jameson, Jean François Lyotard, Mark Poster, Edward Said, Martin Heidegger, Clifford Geertz, Richard Hoggart, Stuart Hall, Umberto Eco, Michel de Certeau, Guy Debord, Gilles Deleuze, Noam Chomsky, Michel Foucault, Julia Kristeva, Marshall McLuhan, Jürgen Habermas, Jean Baudrillard, Roland Barthes, Mikhail Bakhtin, Paul Virilio, Slavoj Zizek, E.P. Thompson, Raymond Williams, John Fiske, Donna Haraway e Eve Kosofsky Sedgwick, entre muitos outros. [MP]

 


Rhizome [1996-present]

http://rhizome.org/

 

Founded in 1996 as an intimate email list subscribed to by some of the first artists to work online and, twelve years later, a thriving nonprofit, Rhizome has played an integral role in the history, definition and growth of art engaged with the Internet and networked technologies. Our website is a dynamic, interactive platform, rich in historical resources and updated continually with new art and commentary by a vast community. Our programs, realized both on and offline, support art creation, presentation, preservation and interpretation; they include exhibitions & events, commissioning, daily art news and in-depth criticism, and the maintenance of a singularly comprehensive digital art archive.

Rhizome affiliated with the New Museum in 2003, when the institutions identified a shared commitment to emerging art and ideas.

ArtBase

http://rhizome.org/art/

TextBase

http://rhizome.org/text/

 


SPECLAB

Speculative Computing Laboratory [2001-present]

http://www.speculativecomputing.org/

 

The Speculative Computing Laboratory (SpecLab) was organized to promote experimental and exploratory research in Digital Humanities. SpecLab projects build on work in applied digital humanities -- at IATH, VCDH, E-Text and elsewhere -- that has established the University of Virginia as a leader in humanities computing. By definition, SpecLab projects are interdisciplinary and innovative, often undertaken with uncertain outcomes for the sake of expanding the methods and assumptions of Digital Humanities.

 


TECHNE [2002-present]

http://art.colorado.edu/

University of Colorado at Boulder

 

TECHNE is a practice-based digital arts research initiative founded by Professor Mark Amerika, at the University of Colorado at Boulder. The TECHNE initiative develops innovative approaches to the invention of new forms of knowledge generally considered to be both artistic and scholarly. The invention of these new forms of knowledge are oftentimes manifested as digital art projects distributed over the Internet and come into being as a result of TECHNE participants interacting with emerging and converging new media technologies that are becoming more easily accessible to the public at large.

 


The Temporal Modelling Project [2001-2003]

http://www2.iath.virginia.edu/time/time.html

Johanna Drucker and Bethany Nowviskie

 

The practical goal of this project is to create a visual scheme and interactive tool set for the representation of temporal relations in humanities-based or qualitative research, with particular emphasis on the subjective experience of temporality. Our rhetorical goal is to bring visualization and interface design into the early content modeling phase of humanities computing projects, with an eye toward both enriching the design aspects of established scholarly endeavors and making humanities computing attractive and comprehensible to students and faculty without specialized technical skills.

 


Topological Media Lab

http://topologicalmedialab.net/joomla/main/

Concordia University, Montreal

Director: Sha Xin Wei

 

The Topological Media Lab provides a locus for studying subjectivation, agency and materiality from phenomenological, social and computational perspectives. Investigating such questions, the atelier-studio-laboratory creates material poetry, and speculative, live events in responsive environments.  The TML invents novel forms of gestural media, expressive instruments and compositional systems that support these speculative performances and installations.

The products of the laboratory include scholarly presentations, media artifacts and performances as cultural experiment, opportunities for students and affiliates to refine critical faculties in collective projects. Current application domains include: realtime video and sound synthesis, embedded sensors, gesture tracking, physical computing, media choreography, active fabric, and wearable or soft architecture.

The TML draws insights from and informs the studies of embodiment, performance and music, as well as the poietic uses of dynamical systems, differential geometry and topology in philosophies of process. Its projects also serve as case studies in the construction of fresh modes of cultural knowledge and the critical studies of media arts and techno-science. Topological media are physical and computational matter, image or sound fashioned as substances evolving under continuous action.

 


Turbulence

Net Art [1996-present]

http://turbulence.org/

 

Turbulence is a project of New Radio and Performing Arts, Inc. (NRPA). Now celebrating its 10-year anniversary, Turbulence has commissioned over 110 works ($450,000) and exhibited and promoted artists' work through its Artists Studios, Guest Curator, and Spotlight sections. As networking technologies have developed wireless capabilities and become mobile, Turbulence has remained at the forefront of the field by commissioning, exhibiting, and archiving the new hybrid networked art forms that have emerged. Turbulence works have been included in the Whitney Museum of American Art's Biennial ('00, '02, '04), and its Bit Streams and Data Dynamics exhibitions; Total Museum of Contemporary Art, Korea; C-Theory, Cornell University; Ars Electronica, Austria; International Festival of New Cinema and New Media, Montreal; European Media Arts Festival, Germany; and the Sundance Film Festival, among others.

 


Visualization LAB

http://vis.berkeley.edu/

University of California, Berkeley

 


 

 

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